Projects#

Below are some extra-curricular projects I have worked on. These projects are not directly related to my research, but they are a testament to my ability to think creatively, learn new skills and apply them to real-world problems.

GutMichaelBiome#

../_images/GMB_Sticker.png

GutMichaelBiome is a play on words of “Gut Microbiome and Michael.” In an effort to sustain my creativity and passion for sharing and communicating microbiome science through humor, I created a sticker-of-the-month club, where each month I send members a new sticker that I designed based on a microbiome or microbiology-related topic. You can find more information about the club and how to join on the GutMichaelBiome website.

Virtual Fish#

../_images/VirtualFish-Demo.gif

In collaboration with Dr. Stephen Atkinson (lab website) in the department of Microbiology at Oregon State University, I have been actively developing an educational game called Virtual Fish (GitHub).

Virtual Fish is a tamagotchi-like game where players take care of a fish by feeding it, cleaning its tank, and administering it medicine whenever it gets an infection.

Tools used:

  • C#, Unity (software development)

  • GitHub (version control, game hosting)

Spotify Genre Visualization#

../_images/SpotifyShinyApp.png

As part of a Data Visualization course taught by Dr. Charlotte Wickham (yes, that Wickham), we were tasked with making an interactive visualization based on a large dataset we found from database.

For my project (RShiny app), I chose a dataset derived from Spotify curated on Kaggle. The dataset contained data on a quarter million songs with over two dozen features per song. The data for these songs needed to be filtered and wrangled. After reducing the data set to a tenth its original size, I transformed and normalized the data to make an interactive heat map.

Tools used:

  • Kaggle (data source)

  • R (data wrangling, visualization)


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